Hola!

This site is a public view of all the recent commits pushed by our developers to our internal development repositories. It only shows the names of the files changed and when they were changed. The commits that have been deployed to live servers are marked with a green border. , and indicate the build status which are still under development or testing.

Builds marked with the MASTER tag are builds that are ready to be deployed or have been deployed after merging from our development branch, while builds under the DEV tag are under development or internal testing.

But why? Starting Patch 2.1.94, we moved to a small and more frequent incremental update system. This will allow everyone to see when our servers are updated and what has changed before we release a patch note.

Build Directory

Last Updated: Jul 25, 2021 10:00 AM +0800

MASTERServer Builds
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Fixed missing close button on welcome menu

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Changed Rules of Conduct to Rules in the welcome menu

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Attempted to fix a bug where player skin turns invisible when upgrading

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Changed Tasks & Events Overview to Today Overview in the welcome menu

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Attempted to fix voting commands like votekick and votemute not being loaded on some servers

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Added a ConVar to set a specific default map for each server

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Reduced frequency of new server patch checks from 2 mins to 5 mins

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A cancel button will now appear to loading menus if the menu has been loading for over 5 seconds

MASTERWebsite Builds
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Ping news role when patch and blog release

MASTERAPI Builds
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Finished get blogs API

MASTERAOT Builds
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Attempted to fix random bot spawn fails

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Now detects if UU is enabled and makes resupply lockers automatically open the buy menu for UU instead of the upgrading station

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- Increased bot spawn fail check from 5s to 15s
- Changed bot spawn fail check action from restarting map to restarting round

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Used PrintToConsole again instead of PrintToServer

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Tank destroyed detection OnEntityDestroyed instead of OnEntityRemoved