This site serves as a public repository for all of our developers' latest commits to our internal development repositories. It only shows the names of the files that have been revised as well as the date they were updated. A green border surrounds commits that have been deployed to live servers. , and indicate the build status which are still under development or testing.
Builds marked with the MASTER tag are builds that are ready to be deployed or have been deployed after merging from our development branch, while builds under the DEV tag are under development or internal testing.
But why is that? We switched to a smaller, more frequent incremental update scheme with Patch 2.1.94. Before we release a patch note, everyone will be able to see when our servers are updated and what has changed.
Last Updated: Aug 19, 2022 06:25 PM +0800
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Test fix for background checks for mvm_decoy default mission on other maps
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Updated gamedata
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Upgraded most servers infra to v2
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- Fixed supply chests not spawning
- Another attempted fix for doe's drill default mission on all maps
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Secondary fix to Doe's Drill mission loading on other MvM maps
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Test fix for Doe's Drill mission bug
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Forgot to remove bugged plugin from deploy
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Deploy crash fix
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Test fix
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Updated deploy
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Test fix
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Update EquipWearable gamedata
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Update gamedata
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AOT check for wave count in server description
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Multi-Mod indicator in server description
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Added search feature
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Streamlined markdown toolbar
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- Added category headers to forum
- Forum threads now open in a popup
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Remove fade animations from inventory
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Revert thick borders
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Thicker animated avatars
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Added 2022 filter for notifications
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Server list will no longer show locked servers under looking for players section
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Width changes
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Updated player profiles
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Rounded borders for item displays such as item shop
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New tour feature and footer
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New navbar and footer
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Fixed a bug causing SUPER jackpot to never be drawn
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New avatars background in statistics page
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Removed fade animations from loadout page
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Fix Deploy
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Test Deploy
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Finished get blogs API
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Initial commit
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Fixed deploy
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Fixed deploy
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Fixed deploy
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Fixed missing bot spawns on cp_steel
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Fixed not deploying to AOT official server
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Fixed incorrect deploy directory
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Fix deploy
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Fix deploy
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Fix deploy
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Attempted to fix random bot spawn fails
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Now detects if UU is enabled and makes resupply lockers automatically open the buy menu for UU instead of the upgrading station
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- Increased bot spawn fail check from 5s to 15s
- Changed bot spawn fail check action from restarting map to restarting round
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Updated deploy
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Delay tank check by 1s
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Used PrintToConsole again instead of PrintToServer
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Tank destroyed detection OnEntityDestroyed instead of OnEntityRemoved