This site serves as a public repository for all of our developers' latest commits to our internal development repositories. It only shows the names of the files that have been revised as well as the date they were updated. A green border surrounds commits that have been deployed to live servers. , and indicate the build status which are still under development or testing.
Builds marked with the MASTER tag are builds that are ready to be deployed or have been deployed after merging from our development branch, while builds under the DEV tag are under development or internal testing.
But why is that? We switched to a smaller, more frequent incremental update scheme with Patch 2.1.94. Before we release a patch note, everyone will be able to see when our servers are updated and what has changed.
Last Updated: May 18, 2022 11:30 PM +0800
View CommitChanges
Fixed monoculus egg not spawning monoculus on use
View CommitChanges
- Revamped loadout for maximum code reuse
- Reordered loadout slots
View CommitChanges
Reanimator uses now count towards own use
View CommitChanges
Fixed target hud showing own badge instead of target
View CommitChanges
Item notifications now also print in chat (sell, buy, favourited, deleted etc)
View CommitChanges
Fixed a bug where reanimators could not be used from the inventory menu
View CommitChanges
Updated badge display
View CommitChanges
Added new hub and db server to deploy
View CommitChanges
Fixed badge display in target hud
View CommitChanges
Fixed not being able to unequip badges
View CommitChanges
Added back support for in-game loadout menu
View CommitChanges
Added more lines for rick statue
View CommitChanges
Fixed incorrect fomratting on seed notification
View CommitChanges
REMs now play on wave complete
View CommitChanges
Fixed daily raids not activating
View CommitChanges
Streamlined markdown toolbar
View CommitChanges
- Added category headers to forum
- Forum threads now open in a popup
View CommitChanges
Remove fade animations from inventory
View CommitChanges
Revert thick borders
View CommitChanges
Thicker animated avatars
View CommitChanges
Added 2022 filter for notifications
View CommitChanges
Server list will no longer show locked servers under looking for players section
View CommitChanges
Width changes
View CommitChanges
Updated player profiles
View CommitChanges
Rounded borders for item displays such as item shop
View CommitChanges
New tour feature and footer
View CommitChanges
New navbar and footer
View CommitChanges
Fixed a bug causing SUPER jackpot to never be drawn
View CommitChanges
New avatars background in statistics page
View CommitChanges
Removed fade animations from loadout page
View CommitChanges
Fixed a bug with the auto add feature in bank and trade offer pages where the page does not automatically add items
View CommitChanges
Fix Deploy
View CommitChanges
Test Deploy
View CommitChanges
Finished get blogs API
View CommitChanges
Initial commit
View CommitChanges
Fixed deploy
View CommitChanges
Fixed deploy
View CommitChanges
Fixed deploy
View CommitChanges
Fixed missing bot spawns on cp_steel
View CommitChanges
Fixed not deploying to AOT official server
View CommitChanges
Fixed incorrect deploy directory
View CommitChanges
Fix deploy
View CommitChanges
Fix deploy
View CommitChanges
Fix deploy
View CommitChanges
Attempted to fix random bot spawn fails
View CommitChanges
Now detects if UU is enabled and makes resupply lockers automatically open the buy menu for UU instead of the upgrading station
View CommitChanges
- Increased bot spawn fail check from 5s to 15s
- Changed bot spawn fail check action from restarting map to restarting round
View CommitChanges
Updated deploy
View CommitChanges
Delay tank check by 1s
View CommitChanges
Used PrintToConsole again instead of PrintToServer
View CommitChanges
Tank destroyed detection OnEntityDestroyed instead of OnEntityRemoved